top of page
frontview_helmet_Camera 1 front view_002.jpg

Closeup Renders

Concept

oranatearmor_concept_concept02.jpg
reference_ornatearmor.jpg

I designed and created this helmet from scratch, sculpting it in ZBrush and texturing it in Substance 3D Painter.

My goal was to create a dark fantasy medieval helmet with an ornate design, drawing heavy inspiration from Renaissance armor aesthetics and craftsmanship.

Process from blockout to final detail. I began with a simple blockout and continuously refined the overall shape, silhouette, ornate patterns, and surface details throughout the sculpting process to create a stronger and more cohesive design. All of the engravings and ornamental details were hand sculpted to give the helmet a more authentic, handcrafted feel.

frontview_helmet_freecam_FullQuality_001.jpg

For the horn design, I drew inspiration from natural formations such as cooled lava, volcanic rock, eroded cliffs, and tree bark. I combined these references with weathered metal and oxidized surfaces to enhance a sense of age and decay. I was especially drawn to the organic flow and layered textures found in these natural forms.

reference_ornatearmor_horn.jpg
ornatehelmet_vid_Camera 1 front view_Albedo_001_00000.png
ornatehelmet_vid_Camera 1 front view_Albedo_001_00150.png

Base Color/ Metalness/ Normal/ Roughness

ornatehelmet_vid_Camera 1 front view_Metalness_00000.png
ornatehelmet_vid_Camera 1 front view_Metalness_00150.png
ornatehelmet_vid_Camera 1 front view_Normals_001_00000.png
ornatehelmet_vid_Camera 1 front view_Normals_001_00150.png
ornatehelmet_vid_Camera 1 front view_Roughness_00000.png
ornatehelmet_vid_Camera 1 front view_Roughness_00150.png
frontview_helmet_cam_01_01_001.jpg
frontview_helmet_cam_01_01.jpg
frontview_helmet_cam_01_ 03.jpg
frontview_helmet_cam_01_ 04.jpg
frontview_helmet_cam_01_01_FullQuality.jpg
bottom of page